![]() I don't have any previous love for this franchise so this doesn't affect me, but I think it's 100% understandable to not want anything to do with this just based on that. I know this isn't ideal for a lot of Vampire the Masquerade fans out there, and that you'd like to have a game reminiscent of the old game or the tabletop games, but it's still a competent game that has a shot at being relevant IMO. Nosferatu as a whole have the best or second best traversal move tool They were also the overwhelming majority in every single one of my lobbies. Vast majority of time I was killed during my playtime was by a Prowler arriving after a fight and finishing me off. The other Nosferatu class (the one that stealths when crouched and places bombs) was also fairly prominent during the playtest, but less so than its counterpart. Considering the size of the map, the fact that the tracking starts at a fairly high health level (I think it triggers at 100 or maybe 75?) and the distance at which the tracking starts, it gives them a lot of room to play around and get picks. Prowler? (the one that can track "Low health" enemies and throw bats) was really overtuned.
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